View Full Version : Penalty time in running-time games
LaxRef
11-20-2007, 12:21 PM
Which is the best choice for running-time games, assuming that you don't have a dedicated timer to do the penalties as stop-time: usual time or 1.5x?
tjklax01
11-20-2007, 10:24 PM
Most of our touraments in our area, we do double time (1 minute for technicals and 2 minutes for personals)
Lax Fan26
11-22-2007, 03:58 PM
Though I acknowledge that there is currently no rule to support this approach, I stand by its rationale.
Running-time penalties should be straight up (1x). Game clock keeps running. Separate penalty clock starts and stops on the whistle to preclude dead ball releases and other administrative challenges.
I assert that this is easiest to administer for both officials and bench personnel. Has anyone else tried this? What say you?
wolfenburg
11-23-2007, 04:38 AM
under ILF Rules the time is running.
If a penalty ends in a dead ball situation, the player may enter the field on the starting whistle.
I would suggest, that delay of game is enforced more strongly in a man down situation so that a team can not throw away the ball out of bounce or something like this to run up the man down time ....
In addition the man up team hurrys up to restart the game so it makes everything faster....
Shorelax
11-23-2007, 05:57 AM
I agree with LF26. We did a HS tournament last weekend and used this mechanic. It worked very well.
spenny
11-23-2007, 07:32 AM
when my team has been in running time situations, the penalties have been stop time. i think thats the most fair way to do it, altho ive had at least one game where the home "forgot" to stop time on their penalties, while still managing to remember to do it for my guys.
i really cant believe that theres adults who feel the need to cheat at the youth level
LaxRef
11-23-2007, 02:25 PM
Though I acknowledge that there is currently no rule to support this approach, I stand by its rationale.
Running-time penalties should be straight up (1x). Game clock keeps running. Separate penalty clock starts and stops on the whistle to preclude dead ball releases and other administrative challenges.
I assert that this is easiest to administer for both officials and bench personnel. Has anyone else tried this? What say you?
At least around here, when you have a running-time game you tend to not have competent table personnel, which makes stop-time for penalties difficult. I agree that the best and fairest option would be to do stop time.
Also, the way people try to do stop time for penalties is with a stopwatch. That's fine until you get 4 guys in the box, all of whose penalties start and end at different times. This can be done by an intelligent person with one stopwatchm a piece of paper, and a writing stick, but see the previous paragraph! :monkey: