LaxRef
05-13-2004, 01:36 PM
Originally posted by michaeldwilson
Another question about clearing from the defensive area. Team A is clearing the ball and gets hit, creating a loose ball in the defensive area (sideline to sideline). The rules say the 10 second count continues. If the two teams continue to struggle for the loose ball after the 10 second count expires, do I award the ball to Team B on a failure to advance foul?
Here's the deal with counting: once you start a count, nothing can stop the count except:
1) The team on which the count is being applied getting the ball out of the defensive clearing zone for a defensive count (both feet if ball is in possession or breaking the plane if the ball is in flight) or the ball makes it into the attack area for an offensive count (the ball or the player in possession touches on or inside the attack area line).
2) The other team, in your judgment, gains possession of the ball.
3) Play is stopped for any reason (including a timeout, in which case the team gets a new 10 seconds when the ball is put back into play).
[Let me know if I've missed everything, but I'm pretty sure that's everything.]
If the count expires, it's failure to advance, but it *can* be a play-on if the other team has a chance to pick up the ball. This is more important for the defensive count, since the play-on could give the attack a chance at a scoop and shot. I usually will yell "Play on" and then blow it dead right away if there's no chance for advantage; I want people to know I know it's a play on, but there's no need to let this (or really any play on at the HS level) go on for more than a few seconds unless you see it leading ot a clear advantage or unless it's clear that the team due the ball will get it.
On the defensive count, you need to make a mental note of "current count + 4 seconds" if the goalie acquires possession after the cout has started.
Another question about clearing from the defensive area. Team A is clearing the ball and gets hit, creating a loose ball in the defensive area (sideline to sideline). The rules say the 10 second count continues. If the two teams continue to struggle for the loose ball after the 10 second count expires, do I award the ball to Team B on a failure to advance foul?
Here's the deal with counting: once you start a count, nothing can stop the count except:
1) The team on which the count is being applied getting the ball out of the defensive clearing zone for a defensive count (both feet if ball is in possession or breaking the plane if the ball is in flight) or the ball makes it into the attack area for an offensive count (the ball or the player in possession touches on or inside the attack area line).
2) The other team, in your judgment, gains possession of the ball.
3) Play is stopped for any reason (including a timeout, in which case the team gets a new 10 seconds when the ball is put back into play).
[Let me know if I've missed everything, but I'm pretty sure that's everything.]
If the count expires, it's failure to advance, but it *can* be a play-on if the other team has a chance to pick up the ball. This is more important for the defensive count, since the play-on could give the attack a chance at a scoop and shot. I usually will yell "Play on" and then blow it dead right away if there's no chance for advantage; I want people to know I know it's a play on, but there's no need to let this (or really any play on at the HS level) go on for more than a few seconds unless you see it leading ot a clear advantage or unless it's clear that the team due the ball will get it.
On the defensive count, you need to make a mental note of "current count + 4 seconds" if the goalie acquires possession after the cout has started.